The Elfquest Who’s Who

One of the greatest things about Elfquest is its wide variety of fascinating players. Each individual possesses as many unique characteristics as the finest of Dreamberry wines, from those who have matured and grown since the beginning of the tale, to the young and the new who have much more recently joined the Wolfriders in their adventures. Each of the elfin tribes, seemingly alien to one another after generations of mutual isolation, have now touched one another, even if only in the most fleeting and transitory of ways.

Through his great quest Cutter, Kinseeker and Blood of Ten Chiefs, discovered many scattered children of the High Ones. The Wolfriders have encountered the desert-dwelling Sun Folk, the effete and imperious Gliders, the cold and war-weary Go-Backs, and later the sea-faring Wavedancers, lonely wanderers, and most hidden of the hidden Rootless Ones. The World of Two Moons is also home to the tunnel-digging Trolls and the effervescent Preservers, themselves descended from the servants and companions of the Firstcomers, those ethereal alien visitors who evolved into the elves. And finally, there is Abode’s indigenous population – the humans, both worshipful and hostile toward those who will one day fade into the legends of Abode.

Simply click on each group name or image to access the characters within.


The Wolfriders

The Wolfriders are the main characters of Elfquest, a shy and secretive tribe of forest dwellers who have allied themselves with the wolves of the World of Two Moons.


Sun Folk

The Sun Folk

The Sun Folk are a secluded, peaceful community of farmers who settled in the desert oasis of Sorrow’s End.



The Go-Backs

A tribe of elves from the Frozen Mountains of the north, the rough, blunt Go-Backs set out to take the Palace of the High Ones back by force.



The Gliders

A small clique of the High Ones’ firstborn, the Gliders locked themselves away from the world in the labyrinthine caverns within Blue Mountain.



The WaveDancers

Adapted to life beneath the waves, the Wavedancers made a place for themselves far from the reach of the ever-expanding encroachments of humans.


Rootless Ones

The Scary Ones

The Rootless Ones are the most hidden of hidden elves on the World of Two Moons.


Palace Dwellers


The Palace Dwellers were born on the World of Two Moons but have returned to their otherworldly ancestral home, the Palace of the High Ones, to rediscover their ancient heritage.



The Trolls

The Trolls arrived on The World of Two Moons alongside the elves; they are creative, industrious and not always friendly toward their lighter-footed companions.



The Preservers


These spritely but impish creatures arrived with the Firstcomers and take their task – to always protect the elves – very seriously.



Infinitely varied in their manner and outlook, prejudices and compassions, the humans on this world are much like those on our own.


Beloved Dead

The Dead

When elves die, their spirits are drawn to the Palace of the High Ones. Unique among the sojourners, only Wolfrider souls choose where they go after death.


The Ten Chiefs

10 Chiefs

With the blood of wolves in their veins, these are the Wolfriders’ wildly individual leaders of generations past.



The Firstcomers

Many of them slaughtered by savage humans when they arrived on the World of Two Moons, these delicate travelers scattered to the four winds to become the elves of today.

Future Folk

FutureQuest, Jink and The Rebels
In the future, the World of Two Moons is called Abode and is the home-base for the rollicking interplanetary adventures of the Rebels, Jink, the alien Neverending, and a host of other characters.



In addition to all of the above, Elfquest is populated with hundreds of other characters, some major, some minor.


  1. I love discovering this page! and there they are :petalwing: :skywise:

  2. I’m trying to figure out where Fire-eyes fits in with all of the tribes. I haven’t read the conclusion yet, but he must have returned to the rest of the elves, right? I am eager to see the tribe he makes.

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