I've been wondering lately : if Elfquest was ever to be adapted into a console (or PC) game, how would you like it done ?
My op' on it is it should be tried like the ICO game :
Â Â very NON-violent and peaceful, with camera effects that seem to give
Â Â an overall view (or other perceptions, like hearing or sniffing).
Same quality level (Wendy is VERY sensitive to quality, as us fans).
I imagine it in the World of two moons : inside the forest, out in the open (plains), or in the huge Blue Mountain.
What a wonderful way to promote Wendy's art and universe !
And there's tenderness in ICO : simply holding the hand of Yorda all along DOES give that feeling... So imagine with all the emotion panel we see in Elfquest !
What lacks to most games of this sort is not action (even ICO as MUCH in it : hardly got the time to breathe, sometime) but MEANS to express CREATIVITY, real dialogues and a NON-linear plot.
The problem with EQ would most probably be to escape the known plots...
Why I thought of that (and why in "All the many colors") : just because the zoom effect in ICO shows the characters and landscape's details, and without needing too much graphic work, in fact, to produce a great effect : the main thing is keeping animation fluid and "life-like" (in ICO : the main character really moves like a child...)
More info on ICO (Phenix Award 2002 - Best Universe) :
( You may find MANY other urls on it... )
Just waiting for your reactions...
Shade and sweet water !