Hmmm. "Not much to do"
There may come a strong (and wider, I hope) discussion on related qÂ°.
Most vid' (or PC) games rely on :
. You win because you're the best (at skating, skiing, or anything)
. Kill / Destroy as many as possible
. Inquiry led to the end
. Win as much as possible
and such simplissistic ways, and time-limits.
Elves don't win (or lose), don't kill for sport, don't destroy (or build).
The Wolfriders HUNT, HOWL, and SURVIVE.
That could mean something VERY interesting in a vid' game :
The event(s) occur, WHILE YOU'RE SIMPLY BUSY LIVING IN THE NOW :
Â Â playing, sleeping, hunting, socially dealing with other tribesmen, ...
Â Â (and it's NOT nothing, and you may come to appreciate it serene)
Then YOUR choice(s) as a player will be :
Â Â How do I (or we) deal with those occuring events ?
Â Â ( flee, fight, find out what - why - how to defeat, ... )
There, there may be action WITH creativity, sharing, respect,
well alm. everything expressed by Elfquest.
AND a NON-linear system : you MAY let the problems happen WITHOUT solution : that will mean they will stay in place (and grieve some, certainly, for long or awful impact) and the whole tribe will have to LIVE WITH IT.
Mark my words : try and LIVE with a pack of close-by enraged near-wolves for inst., and you'll soon decide "to do something about it".
And elves are in no hurry ('cept Rayek, and I still wonder why)
See you !
( Btw : your sig is wonderful ! )