Another aspect : Elfquest is full of very good graphical effects (when considering a 3D video game) like :
. Sending stars
. Riding wolves (or flying giant birds)
. Forest environment (and climbing trees)
. "Going out" (Savah, Suntop, Winnowill...)
. Wolfrider senses : " ... and hear like a wolf !" :
Â Â Imagine the camera system (like in ICO) creating the impression of near-centered and wide environment, and sound coming from a direction localizable by the camera direction (without losing the close sounds perception) : much like reality...
This sensory aspect seems VERY important to me, since NOT so many games correctly play on it. COMBINING sight and hearing and smell (and even touch with some vib' effects) could get confusing, tho'... Needs some reflexion again, or only triggered by part (like in "A dog's life" where you "switch" to odorama - but it should be more subtly shown here)
Oh well... I'll stop for now.
See you !