Here for an ex. from ICO (zoom effect on) :
It's obvious there is no line :
Â Â only flickers of color (+ slowly fluctuating effect).
This must be kept in mind when converting a ( line + colouring ) wendy pic into something like that, because the graphic spirit may easily be lost...
I think it's a matter of constant control by Wendy :
. Keeping the character recognizable
. Playing on slow image/colors variations (cycle)
Â Â to get closer to the orig. drawing
. Keeping fluidity ("alive" effect) in static but especially on moving subjects
. It all comes from well-chosen significant poses
And the technical limitation of VGA reso. is to be kept in mind too.
An almost magical possibility could be, at some times in the game, to see (click on a small & discrete occuring icon near the subject) the original drawing by Wendy in an adjoining little frame...
Well, that's all for now.
( Waiting for more reactions... )