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PCoquelin

VALUES :

Well, in most games, you got a value system to tell "I've won / I've lost"
Though in an EQ vid' game I'm not sure at all it would be relevant,
  there MAY be some (unusual) values adopted :

Earned value when (highest first) :
. Keeping the tribe safe ( "The tribe comes first !" )
. Keeping the cubs out of harm ( "My cub is hurt !!" )
. Avoiding life losses (or even severe wounds)
. Bringing enough meat to survive (Ember's problem in the plains)
. Establishing better social relationships in the tribe

On the contrary, the player should lose value
  when NOT accomplishing such feats
  but also when :
. Unduely destroying resources (preys, tools, leather...)
. Unduely risking lives (remember Bearclaw's reckless atitude...)
. Not maintaining a good group cohesion,
  be it on a dynamic session (like a hunt) or the everyday life (social)

As I stated before, Wolfriders do NOT build or earn or give :
  they HUNT, HOWL and SURVIVE, and simply SHARE !

But is it compatible with a console (or PC) game !?

Your points on it ?