The Wolfriders, burned from their forest home by vengeful humans, set out to find more of their own kind—only to learn more than they dreamed possible.
The Wolfriders share memories of long ago—and of dreams from the long sleep.
With the Palace of the High Ones threatened, the Wolfrider tribe is torn in two. The ongoing adventures of Wolfrider chiefs Cutter and Ember in their new and unexplored world.
For the best reading experience, read Hidden Years 9.5 to 15, then alternative reading issues of Shards 1-13 and Hidden Years 16-29, then finish with Shards 15 and 16.
Shuna and Treestump, a world apart, each search for a very different kind of steel—and the Wavedancers, in a world of their own, are forced to the surface by the tides of change.
The complete Cutter/Skywise cycle containing "Troll Games & Soul Names," "The Heart's Way," "Wolfshadow" and "Full Circle." Graphic Novel.
Elfquest stories - maybe possible and maybe not - with a decidedly "what-if" flavor 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, Summer Special 2
Ride along on continuing adventures of Ember and her splinter tribe of Wolfriders in a new and hostile world. Graphic Novel.
Willingly both vessel and prison to Winnowill's malevolent spirit, Rayek wanders the World of Two Moons. Graphic Novel.
Shapeshifting Jink and the irrepressible Rebels cross paths in the Abode of tomorrow, still seeking the lost elves of legend. Graphic Novel.
Homespun. From issue #1 of the Marvel Comics magazine "Epic Illustrated" in 1981, the very first appearance of the Preservers
The Jury. A cautionary tale of good intentions, both human and elfin.
Rogue's Curse. A look inside Rayek's tortured soul, where he's not alone!
A Gift of Her Own. Not exactly a comic magazine, but charming and a keeper all the same. Elfquest's first children's book.
By Any Other Name. The tale of how Redlance got his name.
Worldpool. A decidedly "what-if" tale from the lush and sprawling Forevergreen
Recognition. An earlier take on the story now unfolding as The Final Quest.
Bedtime Stories. All the "what-if" Elfquest takes on classic fairy-tales, some of which only appeared in this volume.
Ashcan. A look at the early stages of an issue of Elfquest.
Essential Elfquest. A collection of vignettes from the stories.
Return to Centaur. The graphic novel adaptation of Piers Anthony's novel "Isle of View" wherein Jenny Elf (from the World of Two Moons) suddenly finds herself a part of the world of Xanth.
Many thanks to Noel Meyer for her invaluable help scanning pages.
Please note that addresses (email and otherwise), subscription or merchandise offers, prices, etc. shown in original editorial or letters pages are long out of date and no longer valid.
Elfquest is a registered trademark, and its logos, characters, situations, all related indicia, and their distinctive likenesses are trademarks of Warp Graphics, Inc. All ElfQuest art © 2016 Warp Graphics, Inc. All rights reserved worldwide.